Above is the PowerPoint slideshow that Diego made for our in-class presentation. There is also copious supporting material at the following locations: Continue reading Digital Graffiti Glove: Documentation
Winter Garamondland
I had wanted to make an AfterEffects animation for my CommLab final project, but then I didn’t get around to playing with the program until the eleventh hour. The result is definitely not what I had in mind. (What I wanted to do was more like de Vicq de Cumptich’s Bembo’s Zoo animations.)
Baby steps
This is the second smidgen of the code for our final project. It pulls RGB values and color names from a tab-delimited text file (which is, itself, based on the actual Krylon color options) and outputs this grid of swatches. The swatches don’t do anything yet—just drawing them took me, like, two days, thank you very much, and that was with some very helpful help from Shawn. Partly this is because I apparently can’t keep in my head for more than thirty seconds how arrays and objects work, and partly it’s because I just. can’t. focus. And partly it’s because I apparently have no idea what the fuck I’m doing.
I’m beginning to really like Diego’s Plan B, as proposed over the weekend:
Fake our own deaths.
Assistive Tech for Asbo Avoidance
So then . . . The other day I was talking about the glove project with my friend Rose, and I rhetorically asked what the hell this kind of low-fi, large-format drawing setup would be good for. Rose’s answer was immediate: graffiti.
Mittenability
Ever since we started putting the actual glove together, I’ve been thinking about how the software side of this project should take into account what I expect to be a pretty low-resolution input system. Continue reading Mittenability
‘Stay on my arm, you little charmer’
I finally managed to be in the same place at the same time as Diego, so we were able to make a work plan, go buy some supplies, and put together our first prototype of what now seems to be The Drawing Glove.
Well, actually, first, we were able to sit there scratching our heads Continue reading ‘Stay on my arm, you little charmer’
Sketching sketch
I decided to start my final ICM project with the drawing interface, because it’s a discrete program in itself, and because I could actually sort of picture what it might look like. Continue reading Sketching sketch
Painterly pixels
If you have trouble imagining how one might make expressive images using tools like Processing, take a look at the beautiful pixel-style art of Craig @ Superbrothers.
Continue reading Painterly pixels
Hear No Evil: Behind the Scenes
We spent about four hours yesterday shooting for our CommLab video. Jason directed, Dimitris was cameraman, and Diego was the star. I documented and recorded a few chunks of sound. We all acted (sort of).
The final video is on YouTube.





