Ever since we started putting the actual glove together, I’ve been thinking about how the software side of this project should take into account what I expect to be a pretty low-resolution input system. Continue reading Mittenability
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‘Stay on my arm, you little charmer’
I finally managed to be in the same place at the same time as Diego, so we were able to make a work plan, go buy some supplies, and put together our first prototype of what now seems to be The Drawing Glove.
Well, actually, first, we were able to sit there scratching our heads Continue reading ‘Stay on my arm, you little charmer’
Sketching sketch
I decided to start my final ICM project with the drawing interface, because it’s a discrete program in itself, and because I could actually sort of picture what it might look like. Continue reading Sketching sketch
Painterly pixels
If you have trouble imagining how one might make expressive images using tools like Processing, take a look at the beautiful pixel-style art of Craig @ Superbrothers.
Continue reading Painterly pixels
Hear No Evil: Behind the Scenes
We spent about four hours yesterday shooting for our CommLab video. Jason directed, Dimitris was cameraman, and Diego was the star. I documented and recorded a few chunks of sound. We all acted (sort of).
The final video is on YouTube.
Distributed Drawing
For the last three Novembers, I’ve coordinated a project called DrawMo!, whereby persons around the world, both known and unknown to each other, draw every day for a month. Some people post their work to Flickr, some blog it either on their own sites or on the group blog, some work only offline; but everybody draws, separately, in his or her own special way.
Continue reading Distributed Drawing
PHPhun
I completely spaced the ICM homework last week, which is sad, because it involved a language I actually have some experience with: PHP. I know just enough about it to fiddle with WordPress templates—and once, in 2002 or so, I spent a few days trying to rebuild the ColdFusion-backed poets.org in PHP, just for kicks.
Yeah, I didnt get very far with that, Continue reading PHPhun
Hello, again!
Yeah, what Jason said.
To follow up on my pointless rant from last weekend, one of my first thoughts after the election was called—a few hours after Oh my god, I so wish that my grandma/grandpa/great-godmother/great-grandparents/great-great-grandparents/father, etc. were alive to see this day—was, Now I want a do-over on every trip outside the country that I’ve made in the last eight years.
Continue reading Hello, again!
Hear No Evil
I’m working with Dimitri(o)s, Diego, and Jason on the video project du jour, and this week we had to draw storyboards for our piece. The guys wrote a script on Thursday, while I had a prior engagement. Today we split the script up into four chunks, and each of us drew the panels for one section. My first four panels are above. The whole storyboard is in this PDF that Diego made. As a bonus, doing this assignment also got me off the hook for missing a few days of DrawMo!
The gist of the story is that this guy (ML, aka Male Lead) discovers that his headphones allow him to hear other people’s thoughts—but only negative ones.
Next week, we’re somehow going to try to shoot this thing, in the subway. Fortunately, it looks like videotaping in the subway, even with a tripod, is not illegal, as long as you don’t block access or passage. Basically, as long as we don’t act like those film crew assholes who’re always redirecting me around my own fucking office building, we should be fine. Cops often have interesting misconceptions about the laws they’re supposedly enforcing, though, so I’ll try to remember to print out a copy of the rules before we go.
P.S. We used a cleaner version of the storyboard form, which I made because the one Spencer supplied filled me with sorrow.