For week 2 of Understanding Networks, a newly created class that keeps shifting between abstraction and application, leaving me sadly uncertain as to whether I understand what Tom’s talking about at any given moment, our terrifying assignment was as follows:
Socket exercise: communicating in realtime. I will give you a game platform and the protocols to log in and communicate with it. Make a client to log in and play. Work in Processing, Flash, Arduino or whatever environment is comfortable to you. You will not play with your own client, but you’ll show someone else how to use it.
Continue reading Pongbox
The first assignments for Zachary Eveland’s Wearables Studio class were as follows:
Assignment: Make a wearable
Come to class next week with a working wearable device or garment. This assignment is just a sketch to get the juices flowing – whatever you make should function, but rough edges are fine.
Continue reading Trying wearables on for size
Above is the PowerPoint slideshow that Diego made for our in-class presentation. There is also copious supporting material at the following locations: Continue reading Digital Graffiti Glove: Documentation
So then . . . The other day I was talking about the glove project with my friend Rose, and I rhetorically asked what the hell this kind of low-fi, large-format drawing setup would be good for. Rose’s answer was immediate: graffiti.
Continue reading Assistive Tech for Asbo Avoidance
Ever since we started putting the actual glove together, I’ve been thinking about how the software side of this project should take into account what I expect to be a pretty low-resolution input system. Continue reading Mittenability
I finally managed to be in the same place at the same time as Diego, so we were able to make a work plan, go buy some supplies, and put together our first prototype of what now seems to be The Drawing Glove.
Well, actually, first, we were able to sit there scratching our heads Continue reading ‘Stay on my arm, you little charmer’
I decided to start my final ICM project with the drawing interface, because it’s a discrete program in itself, and because I could actually sort of picture what it might look like. Continue reading Sketching sketch
Get it now! Detailed, full-color documentation of the famed MC Squared midterm project!
MC_Squared(fin).pdf (14.68 MB; sorry, it contains a couple of embedded videos)
We gave our presentation today, the thing mostly worked, and it wasn’t too embarrassing. And, unlike some people in the class, my group actually got two or three hours of precious, golden sleep the night—well, morning—before. (We closed down the floor at about 3:30 a.m., but a few of our classmates relocated to the library or some such place to keep working. Everybody seemed pretty crispy by 9:30 this morning.)