Category Archives: PhysComp

Pongbox

For week 2 of Understanding Networks, a newly created class that keeps shifting between abstraction and application, leaving me sadly uncertain as to whether I understand what Tom’s talking about at any given moment, our terrifying assignment was as follows:

Socket exercise: communicating in realtime. I will give you a game platform and the protocols to log in and communicate with it. Make a client to log in and play. Work in Processing, Flash, Arduino or whatever environment is comfortable to you. You will not play with your own client, but you’ll show someone else how to use it.

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MC Squared

MC Squared documentation thumbnails

Get it now! Detailed, full-color documentation of the famed MC Squared midterm project!

MC_Squared(fin).pdf (14.68 MB; sorry, it contains a couple of embedded videos)

We gave our presentation today, the thing mostly worked, and it wasn’t too embarrassing. And, unlike some people in the class, my group actually got two or three hours of precious, golden sleep the night—well, morning—before. (We closed down the floor at about 3:30 a.m., but a few of our classmates relocated to the library or some such place to keep working. Everybody seemed pretty crispy by 9:30 this morning.)