For week 2 of Understanding Networks, a newly created class that keeps shifting between abstraction and application, leaving me sadly uncertain as to whether I understand what Tom’s talking about at any given moment, our terrifying assignment was as follows:
Socket exercise: communicating in realtime. I will give you a game platform and the protocols to log in and communicate with it. Make a client to log in and play. Work in Processing, Flash, Arduino or whatever environment is comfortable to you. You will not play with your own client, but you’ll show someone else how to use it.