Above is the PowerPoint slideshow that Diego made for our in-class presentation. There is also copious supporting material at the following locations: Continue reading Digital Graffiti Glove: Documentation
This is the second smidgen of the code for our final project. It pulls RGB values and color names from a tab-delimited text file (which is, itself, based on the actual Krylon color options) and outputs this grid of swatches. The swatches don’t do anything yet—just drawing them took me, like, two days, thank you very much, and that was with some very helpful help from Shawn. Partly this is because I apparently can’t keep in my head for more than thirty seconds how arrays and objects work, and partly it’s because I just. can’t. focus. And partly it’s because I apparently have no idea what the fuck I’m doing.
I’m beginning to really like Diego’s Plan B, as proposed over the weekend:
Fake our own deaths.
So then . . . The other day I was talking about the glove project with my friend Rose, and I rhetorically asked what the hell this kind of low-fi, large-format drawing setup would be good for. Rose’s answer was immediate: graffiti.
Ever since we started putting the actual glove together, I’ve been thinking about how the software side of this project should take into account what I expect to be a pretty low-resolution input system. Continue reading Mittenability
I decided to start my final ICM project with the drawing interface, because it’s a discrete program in itself, and because I could actually sort of picture what it might look like. Continue reading Sketching sketch
For the last three Novembers, I’ve coordinated a project called DrawMo!, whereby persons around the world, both known and unknown to each other, draw every day for a month. Some people post their work to Flickr, some blog it either on their own sites or on the group blog, some work only offline; but everybody draws, separately, in his or her own special way.
Continue reading Distributed Drawing
I completely spaced the ICM homework last week, which is sad, because it involved a language I actually have some experience with: PHP. I know just enough about it to fiddle with WordPress templates—and once, in 2002 or so, I spent a few days trying to rebuild the ColdFusion-backed poets.org in PHP, just for kicks.
Yeah, I didnt get very far with that, Continue reading PHPhun