So then . . . The other day I was talking about the glove project with my friend Rose, and I rhetorically asked what the hell this kind of low-fi, large-format drawing setup would be good for. Rose’s answer was immediate: graffiti.
Ever since we started putting the actual glove together, I’ve been thinking about how the software side of this project should take into account what I expect to be a pretty low-resolution input system. Continue reading Mittenability
I finally managed to be in the same place at the same time as Diego, so we were able to make a work plan, go buy some supplies, and put together our first prototype of what now seems to be The Drawing Glove.
Well, actually, first, we were able to sit there scratching our heads Continue reading ‘Stay on my arm, you little charmer’
I decided to start my final ICM project with the drawing interface, because it’s a discrete program in itself, and because I could actually sort of picture what it might look like. Continue reading Sketching sketch
For the last three Novembers, I’ve coordinated a project called DrawMo!, whereby persons around the world, both known and unknown to each other, draw every day for a month. Some people post their work to Flickr, some blog it either on their own sites or on the group blog, some work only offline; but everybody draws, separately, in his or her own special way.
Continue reading Distributed Drawing